This new second edition has been revised to align with the latest software updates, with detailed instruction on using the newest terrain modeling tools and the newly available extensions and plug-ins. Step-by-step tutorials walk you through basic to advanced processes, with expert guidance toward best practices, customization, organization, and presentation. ![]() SketchUp for Site Design: A Guide to Modeling Site Plans, Terrain, and Architecture 2nd Edition by Daniel TalĪbout the book: SketchUp for Site Design is the definitive guide to SketchUp for landscape architects and other site design professionals. He works as a book editor and lives near Nottingham, England. He has a degree in Computer Aided Product Design from Nottingham Trent University, and is the author of SketchUp for Architectural Visualization: Beginner's Guide. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.Ībout the author: Robin de Jongh worked for many years as a Design Engineer and 3D modeler, and was an early advocate of SketchUp. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. ![]() ![]() Google SketchUp for Game Design by Robin de JonghĪbout the book: The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures.
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